TextureView
A macOS app for viewing and converting textures and images.
TextureView opens DDS, KTX2, OpenEXR, HDR, QOI, and the common image formats, and shows what an ordinary viewer doesn't: array slices, cube faces, mip levels, and raw HDR values. It can save textures losslessly to DDS or KTX2, or re‑encode the current image to another format.
Download on the Mac App Store- Formats. DDS (legacy and DX10, BC1–BC7, cube maps, arrays, mip chains), KTX2, OpenEXR (single and multi-part), Radiance HDR, QOI, PNG, JPEG, BMP, TGA, PSD, GIF, and Netpbm.
- Viewing. Browse array slices and cube faces, play array slices and animated GIFs as a flipbook, show a single mip level or the whole chain, and switch between point, linear, and trilinear sampling. View panoramas in a 360° equirectangular mode and look around cube maps from inside the cube.
- Inspect. Hold Ctrl to read the texel under the pointer: its color, channel values, and the same value across float, sRGB, HSV, and packed encodings.
- HDR. Adjust exposure and the tone‑mapping operator; output HDR on displays that have the headroom.
- Create. File ▸ New builds an array texture from a set of input files, resampling or transcoding each to a chosen size and pixel format.
- Export. Write the current slice and mip to QOI, PNG, BMP, TGA, JPEG, HDR, GIF, DDS, KTX2, or EXR, optionally generating a mip chain and BC compression; multi-slice textures can be written as an animated GIF or multi-part EXR. Or save the whole texture losslessly to a DDS or KTX2 container with Save As.
- Finder. Adds Quick Look previews and thumbnails for the formats macOS doesn't preview itself.